
If you want to remember something, you need to hold down a button to focus on something and let it go to identify it before holding down the same button to place more focus on it before releasing the button to commit it to memory. For example, hold down the A button to run, let it go to leap, and hold it down again so you can latch onto a branch/tree trunk/rock face, repeating the process to swing between tree branches. Some actions only require you to tap keys, others require you to hold down a button to fill a meter to complete an action, and another requires you to release the same button to perform it.


It is also at this point where you'll either love or loathe the controls, since it is quite different from other titles. The only drawback is that you need to stand still to do any of this, so running through the world will make you miss everything you can interact with. The same goes for scents, which give you an idea of whether you're near a dangerous creature, a friend, or fresh water. Once you do, everything else sharing that same trait can also be identified upon focus. Focus on an unknown square, and you can mark it for later for examination.

Concentrate on your sense of hearing, and you can call out to others while also getting a better idea of where returning primate calls are coming from. It is at this point that the game gives you some basics on the controls, finding special markers, and using your senses to find your way home.

The sudden turn to horror is amplified since you're a defenseless child and need to get somewhere safe. Whenever you suffer from fear, mostly due to being placed in an unknown part of the world, the screen goes from color to black and white, and there are always ghostly images of predators ready to eat you. That opening does a nice job of encouraging the player to learn the basics rather quickly.
